Update 0.46.00

Update 0.46.00 is an update for Stranded Deep released on July 2, 2018.

Bug Fixes

 * Fixed missing Fire Lighting sounds.
 * Fixed paused audio sources Audio causing clipping.
 * Fixed Highlighting effect not being affected by AA.
 * Fixed Aloe Salve not removing sunstroke status effect.
 * Fixed Farming Plot interaction displaying “Hold to Plant” when occupied.
 * Fixed Shipping Containers not spawning.
 * Fixed Audio settings not using correct logarithmic values.
 * Fixed Sharks and Bosses flying off when hit with projectiles.
 * Fixed Refined Hammer missing building audio sounds.
 * Fixed Fishing Rod breaking interaction when crafted and auto*stored in backpack.
 * Fixed large CPU performance overhead caused by Fish AI visibility check.
 * Fixed other objects not obscuring Highlighting outline.
 * Fixed Water Still consuming Fibrous when collector is full.
 * Fixed Paddle audio sounds playing incorrectly.
 * Fixed Billboards staying brightly lit after lightning.
 * Fixed Rain inside structures.
 * Fixed Rain underwater.
 * Fixed Ficus Trees not blocking sun UV rays.
 * Fixed Player ‘falling’ on small bumps.
 * Fixed Player climbing ledge unintentionally.
 * Fixed Jumping being disabled when near rafts, ladders and ledges.
 * Fixed Fibrous Leaves flying off when harvested from yuccas.
 * Fixed Dust Particle specks on intro scene.
 * Fixed Projectile Trails getting wrong positions.
 * Fixed Rafts disabling dragging occasionally.

Changes

 * Added New Mining Clay/Rock sfx.
 * Added New Spear sfx.
 * Added New Air-tank use sfx.
 * Added deploy Life Raft Sea Anchor sfx.
 * Added retrieve Life Raft Sea Anchor sfx.
 * Added deploy Sea Anchor sfx.
 * Added retrieve Sea Anchor sfx.
 * Added Rudder operate sfx.
 * Added new Cliff material textures.
 * Added new Forest terrain texture.
 * Added Color Profile graphics setting.
 * Added Seagull ‘soaring’ behaviour.
 * Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire*spit.
 * Improved Selecting accuracy for controllers.
 * Improved Underwater visuals.
 * Improved Highlighting effect performance.
 * Improved Loading error handling.
 * Improved Island Generation loading times.
 * Changed Island Generation. Newly generated Island are much larger with more realistic terrain.
 * Changed Farming Plot to add 1 water per hour when raining.
 * Changed Young Palms to respawn after 48 hours.
 * Changed Building to allow placement near cliffs and rocks.
 * Changed Clay Water Bottle name to ‘Water Bottle’.
 * Changed Food Rations name to ‘Rations’.
 * Changed Fibrous Leaves to add 1 hour of fuel to campfire.
 * Changed Palm Frond to add 2 hours of fuel instead of 4.
 * Changed Snakes to spawn only in shallow waters.
 * Changed Lion-fish to spawn only in shallow waters.
 * Changed Water Still to be drinkable on*site.
 * Changed Water Still to add 1 water per hour when raining.
 * Reduced Storm audio volume.
 * Reduced Gyrocopter audio volume.
 * Reduced Farming Plot water usage by half.
 * Restored Marlin animal.
 * Restored Whale animal.
 * Removed starting Missions from Sea Forts. You can now find missions out in the open.
 * Disabled Fire Lighting if campfire fuel empty.

New Content

 * Added new Tube Corals.
 * Added new Table Corals.
 * Added new Fan Corals.
 * Added new Brain Coral.
 * Added new Staghorn Coral.
 * Added new Sea Clam.
 * Added new Sea Cucumber.
 * Added new Starfish.
 * Added new Poisonous Starfish.
 * Added new Underwater Coral.
 * Added new Shoreline Seaweed.
 * Added new Island Bush.
 * Added new Island Tree Foliage.
 * Added new Tiger Shark model and animations.
 * Added new Splint craftable item! Can be used to heal Broken Bones.
 * Added new Player Limp animation for broken bones.
 * Added new Shark Encounter soundtrack.
 * Added new Audio FX!
 * Added new Hammer Building audio.
 * Added new Water Footstep audio.
 * Added Farming Plant audio.
 * Added Farming Water plant audio.
 * Added Skin Leather audio.
 * Added Skin Crab audio.
 * Added Skin Meat audio.
 * Added Life Raft ambient audio.
 * Added new Speargun sfx.
 * Added new Bow sfx.
 * Added new Metal Door opening and closing sfx.
 * Added new Fire Lighting sfx.

Dev Notes

 * Added checks to prevent physics causing Drowning on load on slower systems.
 * Changed Stingrays and Reef Sharks to use variation of new Fish System.
 * Reduced CPU overhead for Physics objects that run in fixed time step.