Exp. Update 0.04.E2

Exp. Update 0.04.E2 is an update for Stranded Deep released on May 28, 2015.

The latest experimental build (0.04.E2) is now live with a lot of fixes for bugs found in the initial upgrade process. All the UI has also been moved over to Unity's native UI system now. We're mid-way through integrating SpeedTree as well so all the foliage visuals are WIP and a bit broke at the moment.

Bug Fixes

 * Watch – Fixed watch screen not rendering.
 * Input – Fixed input menu key bindings setting to “None”.
 * UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
 * UI – Fixed missing gradient from controls.
 * UI – Started cleaning up and optimizing hierarchy to reduce draw calls.
 * Urchin – Fixed material rendering without transparency.
 * Wollie - Fixed material rendering without transparency.
 * Cloth – Fixed rendering as pink from missing shader.
 * Rain – Fixed rendering as pink from missing shader.
 * Raft – Fixed jittery raft when paddling.
 * Ocean – Fixed foam lighting error with additional lights.

WIP and New Content

 * Steam – Started to add functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game from now on.
 * Shadows – Added grass and foliage shadows for “Ultra” quality setting.
 * Shadows – Increased resolution for “Ultra” quality setting.
 * UI – Converted inventory UI to new UI system.
 * UI – Converted general HUD elements UI to new UI system.
 * UI – Converted notifications to new UI system.
 * UI – Converted watch UI to new UI system.
 * Lighting – Moved ambient lighting LUT creation offline.