Exp. Hotfix 0.04.E7 is an update for Stranded Deep released on July 28, 2015.
This update is to bring the experimental branch up to the same version as the stable branch. The current build on the experimental branch is now 0.04.E7.
I've included the changelog below for those keeping track of bugs in the forum's experimental bug reports section.
Exp. Update 0.04.E7[]
Bug Fixes[]
- Physics – Fixed a problem where users running at high framerates would experience issues with the rendering outrunning the physics engine. This had been the cause of multiple problems, including dragging not working and being launched from rafts unexpectedly.
Exp. Update 0.04.E6[]
Bug Fixes[]
- Menu – Fixed black menu screen for users with integrated Intel HD graphics.
- Raft – Fixed raft launching into the air during biome transitions and general stability.
- Sea Forts – Fixed a bug with Sea Fort generation.
- Sharks – Adjusted shark behavior to flee from out of reach targets to prevent exploiting on island shorelines.
- Options – Changed default graphics settings to ‘Medium’ instead of ‘High’ so users with low-end systems don’t get caught out from not checking their settings.
- Ambient Occlusion – Adjusted quality settings for default presets.
- World Seed Dialogue – Fixed incorrect input text field character limits for entering a world seed.
- Other – Fixed god mode.
Notes[]
- Performance – If you’re having performance issues with the new update, please turn off ‘Ambient Occlusion’. Also, check you’re not using the ‘SMAA’ option under your ‘Antialiasing’ settings. Both of these effects are designed for higher-end systems.
- UI – Removed OSX Yosemite warning when loading.
Known Issues[]
- Radeon GPUs – We’re aware of a bug that seems to only affect users with Radeon GPU’s running under OSX. This includes garbled textures, black artifacts, flickering lights, etc. We’re looking into this and hope to have it fixed asap.
Exp. Update 0.04.E5[]
Bug Fixes[]
- Sea Forts – Fixed climbing ladders.
- Sea Forts – Adjusted incorrect spawn rate from 100% back to 15%.
- Player – Fixed arm shader not receiving ambient light.
- Trees – Fixed climbing hacks.
- Sharks – Fixed player clipping through sharks.
- Shadows – Fixed flickering cloud shadows at sunset.
- Reflection Probes – Removed sky reflection probe for the moment. There are still some internal bugs in Unity’s implementation related to enabling and disabling other cameras in the scene stopping probes updating which has been * causing incorrect and distracting reflections.
- Intro – Fixed clipping through trolley cart in a plane crash.
- Input – Fixed mouse sensitivity appearing as an incorrect value on first open of Input menu settings.
- Input – Adjusted mouse smoothness default to 0.2.