Exp. Update 0.45.00 is an update for Stranded Deep released on May 2, 2018.
Bug Fixes[]
- Fixed large CPU performance overhead caused by Fish AI visibility check.
- Fixed other objects not obscuring Highlighting outline.
- Fixed Water Still consuming Fibrous when collector is full.
- Fixed Paddle audio sounds playing incorrectly.
- Fixed Billboards staying brightly lit after lightning.
- Fixed Rain inside structures.
- Fixed Rain underwater.
- Fixed Ficus Trees not blocking sun UV rays.
- Fixed Player ‘falling’ on small bumps.
- Fixed Player climbing ledge unintentionally.
- Fixed Jumping being disabled when near rafts, ladders and ledges.
- Fixed Fibrous Leaves flying off when harvested from yuccas.
- Fixed Dust Particle specks on intro scene.
- Fixed Projectile Trails getting wrong positions.
- Fixed Rafts disabling dragging occasionally.
Changes[]
- Changed Water Still to be drinkable on-site.
- Changed Water Still to add 1 water per hour when raining.
- Reduced Farming Plot water usage by half.
- Changed Farming Plot to add 1 water per hour when raining.
- Changed Young Palms to respawn after 48 hours.
- Changed Building to allow placement near cliffs and rocks.
- Changed Clay Water Bottle name to ‘Water Bottle’.
- Changed Food Rations name to ‘Rations’.
- Restored Marlin animal.
- Restored Whale animal.
New Features[]
- Added new Tiger Shark model and animations.
- Added new Splint craftable item! Can be used to heal Broken Bones.
- Added new Player Limp animation for broken bones.
- Added new Audio SFX!
- Added new Hammer Building audio.
- Added new Water Footstep audio.
- Added Farming Plant audio.
- Added Farming Water plant audio.
- Added Skin Leather audio.
- Added Skin Crab audio.
- Added Skin Meat audio.
- Added Life Raft ambient audio.