Stranded Deep Wiki

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Stranded Deep Wiki
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World

Stranded Deep Worlds are randomly, procedurally, generated based on a inputted seed value. Currently only one world is permitted per profile.

Cartographer

Cartographer

Cartographer.

The World of Stranded Deep is created and managed through the Cartographer.
The Cartographer is found by navigating through Stranded Deep's Main Menu > Cartographer.


To generate a new world, overriding the existing one, click on Create New World at the bottom left of the screen. This will prompt the Seed input screen.
Randomly generated worlds can be replicated by re-using the seed value.

World Map

Cartographer Map

Cartographer Map.

On the right side of the Cartographer is a grid map displaying the current World.


Player current position is displayed by the highlighted red tile.
Story mission tiles are displayed by the ""Red Skull"" icon.

To add custom maps see "Custom Maps".

Custom Maps

Cartographer

Cartographer.

On the left side of the Cartographer is a panel storing custom maps located within your Stranded Deep Data folder.
Custom Maps can be found and placed in Stranded Deep Installation file directory found at: Stranded Deep/Editor/Maps.

Custom Maps can be selected, dragged, and dropped, onto any existing tile permitting it is not a Story tile (marked by the Red Skull), or your last saved position (marked by the Red Outline).

To Create a custom map see "Map Editor".

Map Editor

Map Editor

Map Editor.

The Map Editor is found by navigating through Stranded Deep's Main Menu > Cartographer > Create An Island found at the bottom left side of the screen.
This will open up a new scene with a single, randomly generated Island terrain.

The right side of the screen features an Editor Panel where the user can edit the terrain, objects, and settings of the map.
The three panels are the Terrain Editor, Object Editor, and Camera.

Terrain Editor

File:MapEditor Terrain.jpg

Terrain Editor.

This is where the user can directly Edit the Island's terrain settings.

Terrain Height

File:MapEditor Terrain.jpg

Terrain Editor.

This is where the user can directly Edit the Island's terrain height.


The Size slider will adjust the effected area overlay size.
The Amount slider will adjust intensity of the effected area when changed.
Selected either Raise or Lower will either increase or decrease the terrain height.


Once a desired setting is selected, moving the cursor over the terrain shows the area to be edited by a blue overlay.
The overlay mask can be changed by selected a desired icon.


By clicking and holding Left Mouse Button the desired area will be lowered or raised.


Environment

Stranded Deep Worlds are randomly, procedurally, generated based on a inputted seed value. Currently only one world is permitted per profile.

Small Islands

Small Islands are characterised by a variety of small foliage such as Ficus trees and Bushes.


The starting Island is always a Small Island, prompting exploration to larger, more rewarding Islands.

Large Islands

Large Islands are usually characterised with cliff rock faces, and a variety of Pine Tree foliage.

Reef

Reefs are generated surrounding shallow Island waters and are decorated with a variety of corals such as; Table Coral, Staghorn Coral, Brain Coral, Fan coral, Tube Coral, and Kelp.
Reefs are home to the majority of ocean creatures.

Ocean

Oceans make up the majority of Stranded Deep's environment.

Wreckages

thumb|alt=Structures|300px|Structures.

Shipwrecks, Seaforts, Shipping containers, etc.

Weather

thumb|alt=Storm|300px|Storm.

Daylight, Rain, Storms, Fog.

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